I've done it! I've finally figured it out! I've discovered how to combine two very different role playing games into what could be the best "generic" multi-genre game ever written! I'm not kidding. I think this could be it! So here's what I'm thinking: the Palladium role playing game system, specifically Rifts but I'm including… Continue reading EUREKA!
Momentum and Initiative
So right off the bat, I did steal the word Momentum from Modiphius Publishing's phenomenal 2d20 system. Just the word, though, not the mechanic. Honestly, momentum is really the only good word for what I've come up with though. Let me explain: I was listening to a YouTube post by DungeonMusings where they were streaming… Continue reading Momentum and Initiative
To Fudge or Not to Fudge
"To Cast the Die, Yet Declare Only That Which is Most Desirable" Why would a Gamemaster ever "fudge" a die roll? That is, to declare to the players that the result of the roll was other than what actually came up? If you have ever Gm'd a game, I'm sure you either have done this… Continue reading To Fudge or Not to Fudge
The Third Epoch
When they did finally show themselves to us, it was at the worst possible moment in our history. The major powers of the globe were already deep into a full-scale war, and its effects were catastrophic to the entire planet. Luckily the few nuclear strikes that happened were relatively small scale, and hadn’t evolved into… Continue reading The Third Epoch
Tabletop Unlocks
Most video-game based RPG's use a system of unlocks to keep you interested in the story, and to get you to pay out money. Various features, such as playable races or classes, special abilities, etc. are locked behind a pay-wall. Since I'm a cheapskate, I'm not a fan of such systems, but I do understand… Continue reading Tabletop Unlocks
Simultaneous Movement
One thing that has never really jived well for me was movement in combat (in D&D, usually) in the way that each character gets to move and then do their action. One at a time. Even though it represents action from all the characters, the step-by-step movement seems disjointed. However, there is another game that… Continue reading Simultaneous Movement
Introducing… the Hinauri
A new player character species/ancestry/race for Dungeons and Dragons, 4th and 5th Edition NOTE: edited to include racial abilities/languages/powers just like all other playable races. The Hinauri are a race of small Centaur-style humanoids that resemble a mix between a North American white-tailed deer and a Halfling. They are referred individually as Hinaur, both male… Continue reading Introducing… the Hinauri
Update on Podcast feature
So after a look-see at Anchor and the ability to auto-record the posts and make them available as audio podcasts, I've decided against it. I'm struggling with Anchor, and honestly I just don't have the time or temperament to deal with it. It would take a lot of time to get all the previous posts… Continue reading Update on Podcast feature
Testing, testing
I've just uploaded another blog post (Attacks of Attacks of Opportunity). I saw that WordPress is offering a service called Anchor that lets you convert your posts into audio. This post is just to test that system and see if it's something I like and would want to continue to use. If you also listen… Continue reading Testing, testing
Attack of Attack of Opportunity
I was just recently watching a live stream of a 4E D&D tabletop game, and I saw a situation that got me to thinking. One of the heroes of the story had just moved past an opponent, and therefore granted that opponent an attack of opportunity. The problem that I saw was that the opponent… Continue reading Attack of Attack of Opportunity