I’ve been reading the role-playing game Dragon AGE (Adventure Game Engine) by Chris Pramas this morning, preparing to start the big comparison I mentioned in my last post. Near the beginning of the book (page 6 of the PDF), there’s a page or two describing a conversation between the GM and the players, told as… Continue reading Tabletop Fiction
I’ve decided to do a bit of a project. Recently, I was going through all my books and PDF’s looking for that “perfect” spy thriller RPG. There’s a LOT of them, and I’m really having a hard time deciding which game to use. So I’m going to do a big comparison of each of the… Continue reading Spy Thriller Comparo
I've recently discovered a game engine by Green Ronin (https://greenronin.com/) called the Adventure Game Engine, or AGE. It's currently being used in several games, such as Dragon AGE (based on the video game series), Fantasy AGE (similar, but not tied to any specific video game), Modern AGE, Blue Rose, and The Expanse. It's a great… Continue reading Adventure Game Engine
Sorry to say, but Dicemechanic.org will be shuttering it's doors in about two months. Subscription renewal time is coming up, and I just can't afford it. I'm going to download everything I've posted here so far in the coming weeks so that if I can ever get a site running again, I can put it… Continue reading Time to go
I love the word Nigh. Not sure where it came from or where it went, but it’s a great word. I think it means something along the lines of “almost” or “about to be”. Speaking of almost, and the reason for this post in the first place, is that the Expansion Rules for The Mutant… Continue reading The Time is Nigh!
I first started playing Dungeons and Dragons, specifically 1st Edition AD&D, with a group of friends in high school in 1979. That group, that campaign, lasted for almost the full four years of school (five for me; I was a terrible student). Since then I’ve played with dozens of different groups both as a player… Continue reading What Dragons?
Player characters really don’t like to run from a fight. I’ve spent a good chunk of this morning reading and preparing to Gamemaster an adventure for The Mutant Epoch RPG by Outland Arts, and I’ve come to a section of the adventure that promises some trouble. This particular encounter pits the adventuring team against a… Continue reading Unstoppable