Have you ever had anyone tell you that you aren't playing your character “right”? There's a great moment in the wonderful movie, “The Gamers: Dorkness Rising” where a new player gets berated by all the others because she put Charisma as her highest score for her new Fighter character. They treated her like she was… Continue reading Character, or Cog?
I'm infamous for being the guy that kills every single player character every time I GM Chaosium's brilliant Call of Cthulhu role playing game. Every single time. They all die, alone and afraid, at the hands of alien, otherworldly horrors from beyond humanity's imaginings. And I love it. That's the way Call of Cthulhu is… Continue reading Guaranteed Total Party Kill
The ability to play just about any type of character you can imagine is one of the biggest draws to role playing games. Many, like me, get interested in RPG's due to being able to live vicariously through a character in a different reality. For many, this also provides them with the opportunity to experience… Continue reading Cross Gender Characters
Generally, I don't like reviewing anything that I don't like. I don't want to be negative about anything related to the hobby I love, and I'm always afraid of missing something that will make my reviews seem ill thought out. An example of this was the short review I once posted on DrivethruRPG.com about Monte… Continue reading The Other Shoe
It's a great time to be a science-fiction role player. There are so many excellent Sci-Fi games available it's almost hard to choose which one to use. There are “hard sci-fi” types, like Traveller and Star Frontiers, with interstellar travel and alien races, mutant post-apocalyptic games such as Gamma World and Mutant Epoch, future dystopian… Continue reading Cornucopia
After writing my last post about The Action Table!, my mind started bubbling about the particulars of the two different ways of using a similar system as presented in Crypt World and Marvel Superheroes. Just to be clear, I'm talking about the original, FASERIP version of Marvel. FASERIP refers to the first initial of each… Continue reading Compare and Contrast: The Action Table vs. The Universal Table
There's an “old-school” method of determining success that was used in a few role playing games that works well, but is relatively gone and forgotten nowadays. The Action Table! This system, with variations, was used in the original FASERIP version of Marvel Superheroes by TSR in 1984, Chill by Pacesetter Games also in 1984 (and… Continue reading The Action Table!