Shoulda been the first post

I’ve been complaining about Role Playing Game dice mechanics for a very long time, and yet I’ve never actually done anything about it. At least that is, until now. Welcome to Dice Mechanic.org. Through this blog, I’ll be discussing, analyzing, and breaking down the methods many of the popular and not-so-known traditional Role Playing Games (RPGs) use to resolve tasks.

I’m going to focus at first on the most popular and well-known games, to get my feet wet as it were. From the Grandaddy of them all, Dungeons and Dragons, to the newest, currently popular systems such as Fate and Numenera (and The Strange).

Along the way, we’ll visit some of the old-school wonderful games that have disappeared over the years, and what they can tell us about the evolution of RPGs and their dice mechanic systems.

Overall, the main point of this blog is not about the settings, the characters, the artwork, or any of the myriad of things that are involved in an RPG… we’re here to talk Dice Mechanics; the systems used to resolve tasks and to randomly decide the outcome of attempts.

I hope you enjoy what is coming, and I would love to hear your thoughts on what we discuss here!

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