Sorry to say, but Dicemechanic.org will be shuttering it's doors in about two months. Subscription renewal time is coming up, and I just can't afford it. I'm going to download everything I've posted here so far in the coming weeks so that if I can ever get a site running again, I can put it… Continue reading Time to go
I love the word Nigh. Not sure where it came from or where it went, but it’s a great word. I think it means something along the lines of “almost” or “about to be”. Speaking of almost, and the reason for this post in the first place, is that the Expansion Rules for The Mutant… Continue reading The Time is Nigh!
I first started playing Dungeons and Dragons, specifically 1st Edition AD&D, with a group of friends in high school in 1979. That group, that campaign, lasted for almost the full four years of school (five for me; I was a terrible student). Since then I’ve played with dozens of different groups both as a player… Continue reading What Dragons?
Player characters really don’t like to run from a fight. I’ve spent a good chunk of this morning reading and preparing to Gamemaster an adventure for The Mutant Epoch RPG by Outland Arts, and I’ve come to a section of the adventure that promises some trouble. This particular encounter pits the adventuring team against a… Continue reading Unstoppable
About two months ago, the game group I had joined decided to take a chance on me and let me GM Shadowrun, 3rd Edition. I decided to implement my “Project ShadowWatch”, a campaign setting/paradigm that can be read about here: https://dicemechanic.org/2017/07/16/project-shadowwatch/ One of the players, however, decided that his character was not a willing participant,… Continue reading Skull Nuke
Let me begin by explaining something. I’m what’s called “old skool”. By that I mean I’m old. Mid 50’s old. Keep that in mind as you read this post. I’ve been playing RPG’s since the early 80’s, starting with AD&D 1st Edition. The games I grew up with were often mechanically awkward (THACO, anybody?), crunchy,… Continue reading Ubiquity ++
The original version of Gamma World, along with a few of its spiritual successors, had a basic premise that player character adventurers weren’t familiar with most of the artifacts they would find in and amongst the Great Ruins of the Ancients. Something as simple as a toaster oven could lead to hours of speculation, button… Continue reading Artifacts for The Mutant Epoch