My daughter is a fan of all the superhero movies and shows. There's a couple that she's convinced me (at first) were worth watching, so I dove in. Yea, they were all right at first. The thing I noticed about each of them is a tendency towards the belief that if a character does not… Continue reading Transformative Storytelling
Author: Tim Schuster
The Dog Daze are Here!
The newest adventure for Mutant Epoch, DOG DAZE, has just recently been published. You can find it at Outlandarts.com. This is a massive solo adventure, written in the "choose your own adventure" style designed for a single player using 1 or 2 beginning characters. Unfortunately, I can't review it because I wanna play it too.… Continue reading The Dog Daze are Here!
I Can’t Read
Role playing games have ruined traditional stories for me. I can't enjoy fiction anymore because the Author is the only one who gets to say what happens in the story. I'm not allowed to participate, unless I write my own fan fiction, and that's no solution. I don't enjoy television shows anymore unless they're brainless… Continue reading I Can’t Read
Game Balance
Game balance is basically the idea that whenever an adventuring group has an encounter, they can be assured that they can win, even though they may suffer some losses. I don't believe in Game Balance. It is a ghost that everyone chases but none have captured on film. Even if it were possible to balance… Continue reading Game Balance
Does Size Matter?
Get your mind out of the gutter. What I'm talking about here is the number of sides on a die. Specifically, how the number of sides on a die can affect task resolution and game play. I recently wrote a post on Traveller, and soon after I posted it I of course went off to… Continue reading Does Size Matter?
The Past of Science Fiction
I've always been a huge fan of science fiction role playing games. The first one I ever played was the original "little black book" version of Traveller. Traveller really set the bar, in good ways and bad. The depth of the background, the core mechanic if 2D6+, the comprehensive yet simple starship creation, using, and… Continue reading The Past of Science Fiction
Attribute Array Alternative
Most RPG's have a point buy system for character statistics or attributes, such as Strength, Endurance, etc. The names of the attributes differ from system to system, but most cover basically the same types of attributes, both physical and mental. Some systems, however, ask you to roll dice to determine the attributes. Dungeons and Dragons… Continue reading Attribute Array Alternative
Early Onset Grump
This post, folks, comes from Big Joe, who previously posted an article on this site: So I have noticed that the vast majority of games these days, at least the ones people are talking about, are so different from the way they used to be as to become almost unrecognizable. Dice towers or dice rolling… Continue reading Early Onset Grump
A New Language for a New Epoch
We need a new language. More specifically, we need a new name for the mangled mess of what English has become in The Mutant Epoch. It's hundreds of years in the future, humanity has been mostly destroyed and thrown to the four winds, mutants and monsters roam the blasted wasteland, and most of the culture… Continue reading A New Language for a New Epoch
The Continuing Adventures of…
Happily, today I can announce that DiceMechanic.org is still here and will remain open for business for at least another year. Due to taxes coming in, I was able to renew my WordPress account as well as the domain registration. The fear that this site was about to fold is one of the reasons I’ve… Continue reading The Continuing Adventures of…