Sorry to say, but Dicemechanic.org will be shuttering it's doors in about two months. Subscription renewal time is coming up, and I just can't afford it. I'm going to download everything I've posted here so far in the coming weeks so that if I can ever get a site running again, I can put it… Continue reading Time to go
Author: Tim Schuster
The Time is Nigh!
I love the word Nigh. Not sure where it came from or where it went, but it’s a great word. I think it means something along the lines of “almost” or “about to be”. Speaking of almost, and the reason for this post in the first place, is that the Expansion Rules for The Mutant… Continue reading The Time is Nigh!
What Dragons?
I first started playing Dungeons and Dragons, specifically 1st Edition AD&D, with a group of friends in high school in 1979. That group, that campaign, lasted for almost the full four years of school (five for me; I was a terrible student). Since then I’ve played with dozens of different groups both as a player… Continue reading What Dragons?
Unstoppable
Player characters really don’t like to run from a fight. I’ve spent a good chunk of this morning reading and preparing to Gamemaster an adventure for The Mutant Epoch RPG by Outland Arts, and I’ve come to a section of the adventure that promises some trouble. This particular encounter pits the adventuring team against a… Continue reading Unstoppable
Skull Nuke
About two months ago, the game group I had joined decided to take a chance on me and let me GM Shadowrun, 3rd Edition. I decided to implement my “Project ShadowWatch”, a campaign setting/paradigm that can be read about here: https://dicemechanic.org/2017/07/16/project-shadowwatch/ One of the players, however, decided that his character was not a willing participant,… Continue reading Skull Nuke
Ubiquity ++
Let me begin by explaining something. I’m what’s called “old skool”. By that I mean I’m old. Mid 50’s old. Keep that in mind as you read this post. I’ve been playing RPG’s since the early 80’s, starting with AD&D 1st Edition. The games I grew up with were often mechanically awkward (THACO, anybody?), crunchy,… Continue reading Ubiquity ++
Artifacts for The Mutant Epoch
The original version of Gamma World, along with a few of its spiritual successors, had a basic premise that player character adventurers weren’t familiar with most of the artifacts they would find in and amongst the Great Ruins of the Ancients. Something as simple as a toaster oven could lead to hours of speculation, button… Continue reading Artifacts for The Mutant Epoch
Fooled Again, Blast It!
As I mentioned in an earlier post, when the d20 craze first struck the role playing game community, I was very turned off by it. It seemed to me at the time that it was destroying everything different, everything that wasn’t d20. All the game store shelves seemed to be getting buried under d20 material… Continue reading Fooled Again, Blast It!
A Different Kind of Hit Point
Recently, I watched a video by Matthew Colville on YouTube where he brought up a point about Hit Points in Dungeons and Dragons that gave me a whole new paradigm, a whole new way of thinking about Hit Points that I had never before considered. Instead of using them as markers of purely physical damage… Continue reading A Different Kind of Hit Point
Perspective
I, like all of the people I know that play Dungeons and Dragons, hate 4th Edition. Except that I don’t. Not anymore. Thanks to Matthew Colville on YouTube, I decided to give 4th Edition a good hard look and find out what it is that was so maligned about this version. You see, I never… Continue reading Perspective